Industry application
Geometry for immersive experiences.
Dimensional media spaces need physical and digital teams to work from consistent geometry.
Where capture fits
Document the surfaces, boundaries and surrounding relationships that the experience depends on.
A dimensional environment may combine walls, sculptural surfaces and transitions between projected areas. Decide which relationships need measurement and which are already defined by approved design information. The audience route and viewing positions can help the content team identify the features that deserve particular attention.
What the data supports
A common reference for content, scenic and technical development.
Review boundaries and adjoining surfaces with the scenic, content and technical teams together. Establish one coordinate reference and assign responsibility for any derived model, media templates and calibration. Revisit the capture assumptions when the physical environment changes.
Make the next step explicit
Agree who receives the data, who checks it and what must be complete before creative or technical work depends on it. Capture records conditions at a point in time; changes after that milestone need to be communicated.
Follow the scan-to-show workflowTHE PROJECTION CONTEXT
Think beyond a single screen.
Corners, floor transitions and connected surfaces change how an audience reads an environment from different positions.
Start with the production use.
What needs to be understood, compared or built from the captured geometry?
Bring the environment, intended use, location and project stage. We’ll discuss the capture scope and data requirements before making project-specific commitments.
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