VIDEO PROJECTION
MAPPINGSHAPE / LIGHT / EXPERIENCE

Industry application

Geometry for projection mapping studios.

A beautiful design model may not describe the actual projection surface well enough for the content workflow.

Where capture fits

Establish measured surface geometry and discuss how it becomes a usable production model.

A studio may need a manageable surface model rather than the densest possible dataset. Large flat regions and small scenic edges can have very different importance to the content. Discuss which features drive the imagery, the intended audience viewpoint and who owns the UV or content-template work.

What the data supports

An agreed reference with scale, orientation, surface priorities and model responsibilities made explicit.

Test a representative file in the actual receiving application. Check units, axes, surface orientation and detail at important boundaries. Agree how later changes to the physical surface will reach the media team, and preserve the measured reference behind the production asset.

Make the next step explicit

Agree who receives the data, who checks it and what must be complete before creative or technical work depends on it. Capture records conditions at a point in time; changes after that milestone need to be communicated.

Follow the scan-to-show workflow

THE PROJECTION CONTEXT

Build content around the actual canvas.

A shared surface reference helps the studio connect its virtual scene with the physical features that matter to the media.

Original planning illustration. Concept geometry, not a measured project or equipment simulation.

Start with the production use.

What needs to be understood, compared or built from the captured geometry?

Bring the environment, intended use, location and project stage. We’ll discuss the capture scope and data requirements before making project-specific commitments.

Explore capture services